Post by Lunyka on Aug 28, 2006 15:18:21 GMT -5
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Character Class
Twin Blade: Swift, dual blade wielders.
Heavy Blade: Sword wielders who uses large, two handed swords.
Blademaster: Skillful sword wielders, presice and quick.
Heavy Axeman: Wield Giant Axes to defeat foes. Lack speed.
Long Arm: Wield spears and sythes. Skill may attack multiple enemies.
Wavemaster: Mage-like class. Uses staves. Lacks physical power.
Beast Tamer: A warrior who is skilled in the art of taming monsters.
Fighter: A warrior who is skilled in hand to hand combat.
Holy Knight: Must be level 25 Blademaster of the Good Alignment.
Sacred Cross: +75Wisdom -50SP
Attack from the heavens that strikes the enemy with the might of God. Deals double damage to Dark Monsters or players of the Evil alignment. Hits one enemy.
Dark Knight: Must be level 25 Blademaster of the Evil Alignment.
Sinister Backslash: +100 -75SP
Swirl with a possessed blade, emitting a damaging wave of darkness. Hits up to three enemies.
Dragoon: Must be Level 25 Long Arm of any alignment.
Jump Command: +150 Physical -80SP
Takes three turns to actually hit. The first turn is announcing the attack, jumping high into the air. The second turn is a waiting period, and the third turn is actual execution. While in the air, you cannot be hit by physical attacks, but you are still vulerable to spells. Hits one enemy.
Shinobi: Must be level 25 Twin Blade and be of any alignment.
Assassin Rush: -60SP
For five turns, adds Death effect to physical attacks. Mod will determine if the Death effect kicks in during attack.
Master Axeman: Must be level 25 Heavy Axeman.
Guillotine Swing: +250 Physical -100SP
Super strong swing of the axe that deals devastating damage, but causes the user to be unable to act next turn.
Heavy Sword Paladin: Must be a level 25 Heavy Blade of the Good Alignment.
Wide Cross: -125 Physical -85SP
Wide swing that attacks up to 5 enemies with a wave of Holy Light.
Heavy Sword Warlord: Must be a level 25 Heavy Blade of the Evil Alignment.
Dark Aura: -125SP
Gives caster Magic Tolerance for five turns ((Does not include Skills))
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Races
Human: Basic human being. ((+20 Physical Stat))
Inconnu: Cat hybrids. Swift and cunning. ((+20 Physical Stat))
Elf: Magical, intelligent creature. ((+20 Wisdom Stat, +10 Will Stat))
Black Angel: Dark, demonic creatures. Usually evil. ((+20 Physical Stat, +20 Wisdom Stat))
White Angel: Pure, angelic beings. Usually good. ((+20 Dexterity Stat, +20 Will Stat))
DarkLight Angel: Angels of both Light and Dark Energies. ((+10 Physical Stat, +10 Will Stat))
Dwarf: Strong and powerful creature. ((+20 Physical Stat, +5 Dexterity Stat))
Chaos Angel: Must be a level 30 Dark Angel of the Good Alignment. ((+150 Physical Stat, +100 Will Stat))
Fallen Angel: Must be a level 30 Light Angel of the Evil Alignment. ((+150 Dexterity Stat, +100 Wisdom Stat))
Wood Adept: Must be level 20 Elven Wavemaster of any alignment. ((+100 Wisdom Stat, +100 Will Stat, Wood Tolerance))
Dark Seraphim: Must be level 30 Dark Angel of the Evil Alignment. ((+250 Wisdom Stat, Dark Tolerance))
Werewolf: Must have Specal Permisstion of Lunyka ONLY. ((+100 Physical Stat, +100 Dexterity Stat, +50 Wisdom Stat))
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Character Class
Twin Blade: Swift, dual blade wielders.
Heavy Blade: Sword wielders who uses large, two handed swords.
Blademaster: Skillful sword wielders, presice and quick.
Heavy Axeman: Wield Giant Axes to defeat foes. Lack speed.
Long Arm: Wield spears and sythes. Skill may attack multiple enemies.
Wavemaster: Mage-like class. Uses staves. Lacks physical power.
Beast Tamer: A warrior who is skilled in the art of taming monsters.
Fighter: A warrior who is skilled in hand to hand combat.
Holy Knight: Must be level 25 Blademaster of the Good Alignment.
Sacred Cross: +75Wisdom -50SP
Attack from the heavens that strikes the enemy with the might of God. Deals double damage to Dark Monsters or players of the Evil alignment. Hits one enemy.
Dark Knight: Must be level 25 Blademaster of the Evil Alignment.
Sinister Backslash: +100 -75SP
Swirl with a possessed blade, emitting a damaging wave of darkness. Hits up to three enemies.
Dragoon: Must be Level 25 Long Arm of any alignment.
Jump Command: +150 Physical -80SP
Takes three turns to actually hit. The first turn is announcing the attack, jumping high into the air. The second turn is a waiting period, and the third turn is actual execution. While in the air, you cannot be hit by physical attacks, but you are still vulerable to spells. Hits one enemy.
Shinobi: Must be level 25 Twin Blade and be of any alignment.
Assassin Rush: -60SP
For five turns, adds Death effect to physical attacks. Mod will determine if the Death effect kicks in during attack.
Master Axeman: Must be level 25 Heavy Axeman.
Guillotine Swing: +250 Physical -100SP
Super strong swing of the axe that deals devastating damage, but causes the user to be unable to act next turn.
Heavy Sword Paladin: Must be a level 25 Heavy Blade of the Good Alignment.
Wide Cross: -125 Physical -85SP
Wide swing that attacks up to 5 enemies with a wave of Holy Light.
Heavy Sword Warlord: Must be a level 25 Heavy Blade of the Evil Alignment.
Dark Aura: -125SP
Gives caster Magic Tolerance for five turns ((Does not include Skills))
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Races
Human: Basic human being. ((+20 Physical Stat))
Inconnu: Cat hybrids. Swift and cunning. ((+20 Physical Stat))
Elf: Magical, intelligent creature. ((+20 Wisdom Stat, +10 Will Stat))
Black Angel: Dark, demonic creatures. Usually evil. ((+20 Physical Stat, +20 Wisdom Stat))
White Angel: Pure, angelic beings. Usually good. ((+20 Dexterity Stat, +20 Will Stat))
DarkLight Angel: Angels of both Light and Dark Energies. ((+10 Physical Stat, +10 Will Stat))
Dwarf: Strong and powerful creature. ((+20 Physical Stat, +5 Dexterity Stat))
Chaos Angel: Must be a level 30 Dark Angel of the Good Alignment. ((+150 Physical Stat, +100 Will Stat))
Fallen Angel: Must be a level 30 Light Angel of the Evil Alignment. ((+150 Dexterity Stat, +100 Wisdom Stat))
Wood Adept: Must be level 20 Elven Wavemaster of any alignment. ((+100 Wisdom Stat, +100 Will Stat, Wood Tolerance))
Dark Seraphim: Must be level 30 Dark Angel of the Evil Alignment. ((+250 Wisdom Stat, Dark Tolerance))
Werewolf: Must have Specal Permisstion of Lunyka ONLY. ((+100 Physical Stat, +100 Dexterity Stat, +50 Wisdom Stat))
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